Weird shadows unreal engine 5 review. (As a note, my meshes are not nanite meshes.
Weird shadows unreal engine 5 review . My main issue is the shadows that are being produced. But standart cube looks normal:confused: Yes you are right, problem is with cascades. 1. This video helps shed a bit of light on why that is, and how to fix these I just got done Importing my project form 5. Hi all I am having extremely strange things happening in my shadows! Whenever the character runs into the shadows, these vaguely trippy tracelines occur around the body. jjzpgg (jjzpgg) October 28, 2024, 5:53pm 1. I’m using directional light. i tried fixing it with r. Here is the lightmap of the floor. But blue is supposed to mean that the faces are facing the right way btw ( i think) I have these weird shadows on my landscape, that isn’t even using displacement. 4, It's amazing to me that UE5 can handle this type of effect in realtime. 289830-shadowglitch. I tried to increase shadow map pixel count, but it was in fact the option in the <Sun> root of UDS. To clean the watermark it has to either use “Virtual shadow maps (Beta)” instead of “Shadow Maps”, or make all light sources movable and don’t bake any static lighting in UE5. 4 and this weird shadows are in everything The spheres don’t cast shadows, so, i don’t know what this things are or how to fix it. I have searched the internet far and wide and I have not found a solution to my issue. The tracking works with headset and the controllers. 3 everything works just fine. you can also just change the engine From what I've seen, this weird lines problem is a bug in Unreal Engine 5. 2 and my point light shadow does not work. I’ve lightmapped this particular object on both 126x126 and 128x128 grids (im using 128px lightmap resolution), and am achieving the same results. When importing this character into Unreal, Weird Shadows on Skeletal Mesh. In order to rule out any asset I am facing this weird shadows, appears only when the sun is at the topmost position, otherwise not quite visible. The level has been set as the Basic level. I have a Project for Vr. Also to fix basic lighting, watch this:- https://youtu. Btw I'm referring to the jagged look not necessarily how hard the shadow FlickerJab408 • I tried adjusting the source radius and although it did help a bit, it caused this weird blurring at the bottom where the I'm working on a tool for easily creating buildings in Unreal Engine! I am having a really weird issue that keeps on persisting. I tried building the lighting, but hi. -. I attached both here as well as 1 which i made in 3ds max (which i’m using for light). Hello I have some trouble with lighting and shadows. Is there any way how to fix it? The only way I found so far is change Shadow map Method to Shadow Map instead of Virtual Shadow Map (beta), but there ano shadows. EDIT: Figured it out! Project Settings > Rendering > Default Settings > Ambient Occlusion: Off, Ambient Occlusion Static Fraction (AO for baked lighting): Off With UE5 finally released, I've noticed a lot of users are struggling with some wonky shadows in the engine. Try selecting the Floor For anyone wanting to know it has to do with nanite and raytracing shadows. OBJ file and imported it into UE4 and it looked like this As you can see the model has some really weird shadows on it! How can i fix these shadows! Thanks! Hello there! I am new to Unreal Engine. P. I’ve tried remaking the level and I get the same problem. For grass you're usually best off setting them to movable so they won't even be considered by lightmass. This is in UE 5. jpg 1920×1042 336 KB. I done some research b4 asking here but i’m stuck. 1 Like. Rendering. It’s about the presence and inaccuracy of these shadows. I don’t know what is going on. The nodes are made in a way that makes the mesh rotating and move Locally, which is the desired effect since it will be travelling along a set path. I am fairly new to UE4 so I Shadow flickering at the edges of the cube and the character's hair (Metahuman) I'm having issues with the rendering in UE. And I am curious what am I missing out, since some guys like UnrealSensei do produce great looking foliage in 5. Thank you for taking your time to look at my post! Currently using UE5. 1 mirror reflection and or please review the categories to ensure Hi, I am experiencing a strange effect with pieces of shadow that remain etched on the floor. I believe normals are fine. I initially thought that the jagged shadows were being caused because of something else. I already tried a few things to resolve this issue, like changing the antialiasing settings or turning off lighting features. anonymous_user_f0fcc7d2 (anonymous_user_f0fcc7d2) June 13, 2020, 4:46pm 1. 2 Documentation and tried to recreate the level. 3 For a little while I've been encountering strange lighting issues with my dog's hair in Unreal. Crossed_Sabers (Crossed_Sabers) December 20, 2017, 2:42pm 5. Not sure how to adjust this. I’m using blender + Substance. 5 KB. But t’s not about the shadows not being straight enough. The strange thing is it doesn’t happen on existing maps. , or turn off virtual shadow maps. Last resort, I would say to look at how blender is exporting to UE4, try playing with exporting the mesh to fbx or obj, and looking at the export settings. It appear both on above and under every object. anonymous_user_9c565d7f (anonymous_user_9c565d7f) April 8, 2020, 7:32pm The weird shadows are irregular and not everywhere. I try searching but, I don’t got any proper solution. To make your shadows brigher you will have to add a skylight (disable “cast shadows” in the properties of it) talking about the strange looking shadows. This 2 Pictures are 2 different Projects There should be some more possibilities why my Landscape makes this strange shadows. It is obvious that the elements affects each other. Weird shadow artifacts in UE5. thanks. I’ve unwrapped the elements inside maya then combined them >> arranged the uv shells. Problem started recently, seems to happen on all 224480-weird-shadow. They’re not looking like they’re in tandem somehow with the floor’s mesh pattern. Sometimes these The shadows on this part of my game have a weird serrated edge look, here: Does anyone know how to fix this? Some tests with Cloner and effector in unreal engine 5. 2 and the problem started. Is it the Billboard LoD created by Megascan that causes problems? Any way to solve this With a new project, I added two planes, so one shadows the second, when I look in the shadows, there are weird black flickering speckles. Texturing landscapes in unreal engine 5 upvotes r/pcmasterrace. See what your fellow developers are up to, get help or advice for your own projects, rumors and reviews! Members Online. But when you move closer it is Hello, Does anyone knows why these weird shadows appear in the cinematic render when I use MRQ, noting that even if I switched my viewport to cinematic scalability it shows fine. Whenever I import certain models, complex models usually, I cannot build the light unless there is an unreal Hi, I’m getting some weird shadow offset artefact with foliage in UE5. Hardware raytracing is enabled. Tested with both procedural foliage and static mesh actor. It was quite a journey to find solutions for this and thought it might help when i post my findings. As you can see in the screenshots, when I am far away, everything looks as it should be, but closeup the shadowed areas just get cold black. 3) it does not work (yet). MaxLightsPerPixel 32 but for the This is blender that I’m using, originally the drawers did look inside out so I put on two sided for the materials on unreal but then I tried inverting the normals again and the mesh looked fine but the shadows were still acting the same. Share Sort by: Best. 9 KB. Whatever I do the shadows keep having those spikes. Anyone have any yes, i’m sure. Now, I decided to try and enable hardware raytracing and shadows, the flickering disappered. Disabling ray tracing fixes it but I want RT. In Hi Is it normal to have weird shadows on the most distant LoDs of the foliage (Landscape Grass Type) when Raytracing Shadows from my Directional Lights are ON? I am using Megascan assets (grass) downloaded with the Bridge, so it has automatically set up LODs. I noticed that shadow shape my objects creates is correct but some details are I added cascades in “Cascaded shadow maps” section in directional light settings. You can fix this by turning off "Ray Tracing Shadows" in the preferences. It’s most prominent over the water in this pic but it has an effect on landscape and meshes too. I’ve ran into a problem in UE5 I was hoping some of you could have the answer for (Image 1). anonymous_user_5ed114a5 (anonymous_user_5ed114a5) June 2, 2015, 2:28pm 3. Jo Example I’m using UE 5. the first two images are mine. When prompted, I enabled all project settings / plugins required for these assets. FAHR (FAHR) December 6, 2024, 6:23pm 1. Any time I have more To solve it I changed the Virtual Shadow Map to Shadow Map setting in Project Settings / Engine / Rendering / Shadows. The video of my problem is here As the light rotates, I see a kind of unwanted sparkling Why are shadows in the default empty game project so weird (tested in 5. How do I fix this? This is in production quality lighting. leoletsrock (leoletsrock) November 21, 2024, 4:01am 1. if you find missing shadows, you might want to try this console command: r. static mesh + nanite = wpo not working for ray shadows static mesh - nanite = wpo semi working for ray shadows, glitchy on large trees. Hey, I’m getting weird shadow artifacts. the third image is I have built a level with some imported FBX and some of the static meshes are giving me weird shadows that can’t be removed unless adding a new light with cast shadow Say goodbye to those pesky shadows in Unreal Engine 5 with our easy solution! 🌟 Dive into this quick tutorial as we unravel the mystery behind a weird 'Shadow' problem and Hi, I’m having those weird shadows on my Landscapes, I tried different configurations and settings for my landscapes and always have those issues, even if I create a as I was, you can change this by changing the Anti-Aliasing Method under Engine > Rendering > Default Settings. Updated to 5. Lumen, question, Shadows, unreal-engine, bug-report. 2 to develop a VR walkthrough of a small office space. Just experimenting with importing a UE4 4. the problem also doesn’t come from the Mesh since I also tried it with the Project Settings → Rendering → Uncheck “Render Unbuilt Preview Shadows in game” But tested it doesn’t have any effect for this. I’m using lumen and can’t use path trace. And the settings of the lightmass in the world propreties Im trying to understand the lightmaps and lightmass and bug, question, Shadows, unreal-engine. I have been trying to find answer to that question too. rendering resolution doesn’t matter I tried rendering 1920P and 4K both the same. I’m using a Dual Quaternion Build of 4. This is a second project it is affecting and it just seemed to start happening all of a sudden since maybe 2 months ago. 3 and 5. and this is happening only then when I am baking it without compression. RayTracing. I am using Lumen for GI and lighting, with Virtual shadow maps. for some reason, in my project when the player walks around, some of his shadow stays in place on the ground this didn’t happen in my project until recently and I don’t know what could be the cause, any idea how to fix it? Say goodbye to those pesky shadows in Unreal Engine 5 with our easy solution! 🌟 Dive into this quick tutorial as we unravel the mystery behind a weird 'Shad Emissive Light - Weird Shadows. atleast on my setup (5. I’m having shadow lines on only one model. They all have Cast Shadow, Dynamic Shadow, and Static Shadow options ticked. I thought I was going crazy so I created the same scene with the same MRQ settings in UE 5. 4 I tried also to redownload all the assets and rebuild the pcg in a new level nothing Hi everyone, UE5 user here and though I have been using Unreal for a bit now am new to Lumen so was just doing some simple lighting tests and tutorials. Changing Shadowmaps or Hi there, This strange shadow occasionally appears on our map. Has anybody a suggestion rendering-artifact, question, Shadows, unreal-engine. Strange square lighting/shadow glitches. 1 on an RX 6700 XT and see strange rippling light artifacts and also intense smearing shadows of the character when moving into or out of lights, with or without raytracing. I’m almost at the end of the whole video and UE5 started making something really weird that wasn’t happening yesterday. UE5 Hello, we are currently a prototypy of a video game project for school and we are having an issue with shadows. Dynamic shadows tend to be expensive for foliage and grass shadows aren't usually *that* important so you have some options: Turn them off completely, usually ideal for most games Hey People, I got some weird shadows in shadow areas when getting closer to the surface. jpg 1481×1531 179 KB. OnePassProjection. darktaco123 (darktaco123) July 7, 2024, 12:49pm 1. I can't seem to find related posts or articles anywhere. Shadow. FSDESIGN (FS DESIGN) December 25, 2022, 7:46pm 1. The second problem is that the textures were originally in DDS format, I converted them to PNG because Unreal doesn’t work with DDS either. (As a note, my meshes are not nanite meshes. The whole terrain is a nanite mesh, the red cube with no nanite work properly, so it has to do something with lumen (raytraced shadows Updated to 5. I have this issue in the shadows in UE 5. 1 and now all my shadows are extremely dark really weird Capture2 2507×996 It seems like indirect capsule shadows are broken in 5. Any ideas on how to fix this? The problems go away when rendering the scene in sequencer. I have this triangulated mesh in UE that generates this weird shadows. I have never seen this before and I changed nothing except updating UE. Whenever I use a rect light (or point light) this error pops up: RUNTIME DOES NOT Landscape, unreal-engine. There is some strange lighting issue. Lumen Shadow Noise is essentially pixelated or grainy shadows in a rendered scene. be/IwJnWtD7paU"Unlocking the Secrets to Superior Shadows in Unreal Engine 5: Elevate the visual quality of your projects with this When I have exponential height fog and a light I get these weird harsh shadows the first few frames. Thank you both, I'll try these today. I don’t know why. Hello, I Problem with Unreal Engine VR. 1 on YT with megascans. 1 Lumen and I have ran into this situation where the skylight shadow shows this weird bright rim at the area where it should be pitch black. Please help, Hey guys, I am still relatively new to Unreal Engine and while creating my Environment and adding water to it using the UE5 water plugin, I have noticed while my camera is zoomed out the shadow looks normal on the water surface, but when I zoom in on the mesh the shadow starts breaking up looking pretty bad. I have tried foliage instance and placing single static meshes as ell but both are giving me the same problem while the same mesh is fine in the Bamboo Valley project. 1 mirror reflection and or anything metallic has weird shadows ? Epic Developer Community Forums Development. Vergil (Vergil) July 3, 2023, 4:07pm 1. And a very simple lighting set up, with only one directional light. Old. It should be split without these holes inside of it. I’m trying to build a room with a free rack asset from the marketplace and I’m getting really strange shadows/textures. I can’t find solution to tweak the following issue; Everything you can see in the screenshots this happens after I build and lunch projects. The lighting is Hi, I have some issues with shadows and seams between modular meshes. I'm a architect from Brazil, (www. issue, question, unreal-engine. Indirect capsule shadows are an UE4 feature for casting indirect shadows using capsules for characters and distance fields for static meshes. In my first screenshot, number of In this quick tip I'll show you where to make sure you have your light taking advantage of Ray Tracing Shadows to give you better results in your lighting. When I move my camera around every shadow changes drastically and flickers, it’s pretty annoying. This video helps shed a bit of light on why that Unreal Engine 5, by Epic Games. I’m new to Unreal Engine and since my plan is to start using it only for shading and lighting, i’ve been practicing importing and exporting FBX these last few days. br, check it out😁) and I've started learning some Unreal Engine 5 to do some Archviz cinematics, but I'm having some some But these shadow shapes still stay present. I hope it helps! Hey guys im having some trouble with weird black shadow artifacts on my static meshes that I can’t seem to figure out. Greetings guys, I have a problem with one of the spotlights it had a weird triangle shape shadow and if i removed this spot light the problem is gone but it transfer into another spot light when i even added them back it’s okay but problem stay with the last spot light effected by this cancer xDif i remove it , it will transfer into another spotlight i hope u get what i mean Hello everyone. texture-problems, UE5-0, question. hi there, got this nasty shadows issue on my archviz scene (displaced mesh). This shows up very clearly in any renders. And please excuse my bad english ^^ Problem: I’ve created a raw cabin shaped model in Blender and imported it into Unreal to test lighting and if everything “is working”. the strange thing Weird shadows from directional lights. Members Online. the third image is from a game called The Isle which has some really ugly shadows that appear over water. I haven’t changed any setting under static mesh editor. When I turn raytraced shadows off, the problem is solved, but it comes back when raytraced shadows is back on, Does anybody have any hints? Yeah, unreal kinda wigs out with too many convex faces on a mesh. 0 Adjusting these to Static lighting Hi there, I’ve encountered some strange things with shape keys and skeletal meshes I can’t explain. romne26 (romne26) May 14, 2023, 12:11am 1. No matter what I try, the shadows in my level look very bad. Kai_The_Art_Guy (Kai_The_Art_Guy) November 21, 2022, 5:46am 1. the geometry is exported from maya as FBX. I tried building the lighting, but it did not work. Lumen Scene View Distance Sets the maximum view distance of the scene that Lumen Hi, I am using Unreal engine 5. Turning “Self Shadows Only” removes those but the mesh doesn’t cast shadows on the scene (Image 2), which I need, and turning Contact Shadows On aggravates the problem as you can see in Image 3. 0 Indirect lighting smoothness 1. But that’s useless since I want to use the scene in realtime. sadly I cant use the Source Angle of my Direction Light because I use it as the sun in the render. I have this error: RUNTIME DOES NOT SUPPORT WHOLE SCENE POINT LIGHT SHADOWS (Missing Vertexshader Layer Support) I have a 750 TI GPU, could it be that? I'm using the standard 3rd person template with no change. I have perfect shadows from the landscape - mountains and hills - but my meshes, like trees, those walls, and the character itself don't cast any shadows. Like you see on the image below, there are some weird shadows on my static Weird Shadow glitch. New comments cannot be posted and votes cannot be cast. And that only happens on shadows that are However, it is unable to render 2d sprites in some areas while causing jagged shadows of characters in one area. Hello, I’m making a game and I have these weird shadows on my character. I made 2 channels. S. 21, but it’s the same, although to a lesser degree in the official 4. Also, the shadows from the mesh itself are harder than the shadows from that come from other objects. 1 for static lighting level. I'm working on a tool for easily creating buildings in Unreal Engine! It uses geometry scripting and scriptable tool system. VR Device is Oculus Quest 3. I looked for solution online and tried all the methods but no luck. You see, these shadows don’t look anything like the walls and doors. They also appear if i scrub through the sequence in preview as if the lighting doesn’t have time to catch up properly with the character movement. I am facing this weird I created an underwater scene in UE 5. I thought maybe it was the meshes casting shadows on the HDRI geometry, but not sure? Development. Normals are baked with substance. ReckDev (ReckDev) March 31, 2017, 8:05am 1. image 750×652 82. Top. I’m new to UE. I am attaching a video to show the problem. I updated from 5. Ty. blocky shadows and jagged or missing shadows. Low resolution, incorrect light settings, or In my experience the most impactful change for this type of issue is the balance between native viewport resolution, and final TSR Screen Percentage. shadow, shadows-problem, artifacts, question, Shadows, unreal-engine. shadows. Does anyone know how to fix this, and is this a known issue? Here how it looks question, unreal-engine. I’ve imported the model >> generate auto lightmaps >> Overridden light map Res to 1024 ,even higher I’ve tried to manually uving a I’m getting these weird shadows on my mesh. Here is when it’s a Material problem ( I found out for myself). Get app Get the Reddit app Log In Log in to Reddit. It’s usually about 10-15 frames long then they soften out to normal. There is another one, called something like rayracing normal shadows bias, which causes other kind of shadow issues too. Hello, I am using Unreal Engine 5. So I decided to create a new scene with just a Directional and a Skylight, and the problem persisted. Virtual. 1, the lighting in a specific section of my level is flickering with odd square patterns. Hi, I’m newbie for unreal engine. I just got done Importing my I had tried to create lighting with BP_Studio Light, but the lights were always ‘‘shimmering’’ as if there was a tree outside where the rays passed, making the light move (like a reflection of light on the wall by a pool or something). I’d appreciate any hints. On this video the left side mesh rotates using a SetWorldRotation in blueprint this ones has no issues, the one on the right rotates using world position offset with the issue you can see there, as I get Hello everyone, i’m actually new to ue and currently i’m trying to set up the scene, but after building light even on high quality, i’ve got so weird shadows. 3). New comments cannot be posted and votes cannot be (it said Beta when i looked at it, not sure if it still does) and that setting allows you to switch back to the old (ue4) shadow engine. It looks like this: Shadows of actors also don’t look right: Any help would be greatly . when i switched to the old one the artifacts went It almost looks like shadow z-fighting, (if that's even a thing?) and I could imagine that might occur on a dynamic shadow being projected to both sides of a polygon face. I’ve tried normalizing the normals, flipping them and everything and nothing works. I try to tick and untick many checkbox which relate to lighting but it does not help. InstancedStaticMeshes. UE 5. UE5-0, question, Lighting, unreal-engine. 3. However, unreal handles draw calls well, so with baked lighting it shouldn't impact your performance a whole lot to have Hello there, I search on internet since hours now, and face an issue many encounter, but no proper solution worked right know. 0. Any advice appreciated! Update: If you tried to play any game that runs on Unreal Engine 5 on the ROG Ally you would have noticed that visually every game looks off because of the lack of shadows and lighting. Often, all characters look perfectly fine, but sometimes a new random character (random options = True in BP_CrowdCharacter) Unfortunately I’m not able to post the video here, since i’m a new member, so i’m posting the link to my reddit post: to make it short: i’m trying to make a little video, the settings was: png, 1440x1440, 24fps, 2/32 anti aliasing (the first two options on the AA tab, i’ve forgot the names) Lightning using Lightbox and a HDRI, Virtual shadow maps and nanite enabled on the Disable static shadows and set them to use dynamic shadows. The scene is mostly looking good but I am getting some weird box-like artifacts, which are appearing in certain places, and are changing with the camera movement. also wanna point out that theres more instances ive noticed issues like these when following other Hi everybody, I'm new here, its my first time using reddit. Hey guys I’m having trouble with dynamic shadows on mobile. Has anybody and now it is much better. Just experimenting with it, All of a sudden the mesh got some weird shadow in front and back but top of the mesh looking good. Hi I am making a small environment in UE4 and I am having those weird shadows on the floor. Hey there! I am trying to use the MetaHumans from the official City Sample Crowds asset inside the default Third Person Template (Unreal Engine 5. PPV has Lumen Scene Lighting Quality set to 2, Final Gather Quality set to 2, Final Gather Update Speed set to . We’re encountering an issue where any spinning and translating mesh that’s using this animated vertex shader (WPO) causes it to have totally inaccurate shadows and lighting. 22 version as well. I’m curious why did you enable it, as in your project I see Hardware Ray Tracing, Lumen and Hit-Lighting which should make it irrelevant. I assume that when you move closer the black shadow fades away? Looking at the documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5. I suspect it might be caused by nanite triangulations but it’s producing the same shadows on non-nanite objects as well. 1 for cinematic render. It seems to only happen/be noticeable when the mesh is I made some progress, I’m still am not sure why the strange shadow artifacts happen, but after discovering that turning off cast shadows improved it some what, I started playing around with other settings, Cast Ray Traced Shadows is off by default, I enabled it, it improved quite a bit, but I still see some square artifact on the terminator of the shadow on the Hi, I have this material that rotates a mesh using world position offset, however I have this weird shadow which I think it has to do with virtual shadows, I’m not too sure. BetaDeltaEl (Satyaki Mandal) August 12, 2024, 5:17pm 1. n00200846 (n00200846) May 7, 2024, 3:02pm 1. 5 The problem goes away when I hide all the static meshes in the scene. I set lightmap res to 1k for the walls and here are my world settings as well: talking about the strange looking shadows. The problem is that, firstly, the models are made in M3 format, the unreal engine does not support them, I had to install a plugin in blender to convert the model to FBX format. This Hello, I ran into two shadow bugs that come with virtual shadow maps. It looks like the shadow softens out in a screen space manner. Hi all, I am very new to game dev and Unreal Engine. They appear to only be visible in hard to reach places like the underside of foliage and along the edges of things like branches or where my foliage and trees etc intersect with the landscape. im following a tutorial and noticed he does not have those same glitches (he is in ue5 as well). Hi, Since upgrading from 5. 1) It looks like there are holes in the mountains. When I upgraded to Unreal Engine Version 5. I initially lit it with a directional light, but was having trouble getting decent AO, so I brought in a SkyLight, but I couldn’t get decent shadows from the foliage, so I turned the directional light back on all of a sudden got these weird shadows (seen in the pics below). FrenchiestFry15 (FrenchiestFry15) June 24, 2021, 5:29am 1. r/UnrealEngine5 A chip A close button. Nanite are virtual shadows (from what I understand) and they conflict with ray traced shadows (correct me if im wrong). Stray-Bullet (Stray-Bullet) November 18, 2022, 8:52pm 1. com. Originally I'd thought it was an issue with Blender incorrectly exporting my hair UVs, but now I've completely rebuilt the hair in Maya and after I’m trying to set up an environment with a HDRI Backdrop and getting weird shadowing/shapes in my reflections. Hi friends, I am doing a glass material rendering and having unreal shadow underneath the clear glass, the glass opacity is 0 and shouldnt cast the dark shadow. What I did: While working with modeling option in UE5, I use lattice option in deform TWICE in same mesh. Question Archived post. Ends up throwing weird lighting artifacts. im_vi (im_vi_) August 19, 2024, 11:01pm 1. Hello, long story short. It seems like the ray tracing is somehow causing this but i can’t figure it out. These shadows Unreal Engine 5, by Epic Games. When trying to upscale With UE5 finally released, I've noticed a lot of users are struggling with some wonky shadows in the engine. It seem I’m getting a lot of strange shadowing artifacts when I’m lighting my object which I’ve painstakingly lightmapped to a degree where I suppose it should be perfect (though I also feel like something has to be wrong). Character & Animation. Please help 🙁 UE5-0, Lighting, unreal-engine. This is due to a bug that causes Unreal Engine 5 Lumen Global Illumination not to activate on integrated GPU’s such as the one in the ROG Ally. image 1620×952 111 KB. I’ve tried pretty much everything : export FBX to What's the Best Practice to Cast Shadows in First Person Camera from 3rd Person Mesh unreal-engine. Q Unreal Engine 5, by Epic Games. 1, the weird pixelated lines were gone. Just in case you have not seen this A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums. The second case is light in completely dark places, you can see it in 5th and 6th UE5 getting weird shadow artifacts from custom animated mesh, help! Help Archived post. enabletwosidedgeometry 0 but that doesn’t fix the issue. If someone has a solution please help! I have done many archiviz projects in past 2 years and I have never had problem like this with strange shadows in corners. Any ideas? Have tried fiddling with quality settings, Anti-Aliasing and so on Unreal Engine 5 is great even for being in early access. However, i’ve come across a problem that I cannot seem to understand. youtube. While rendering i don’t get any errors and for template i’m using tesing one. I also tried different Very dark and weird shadows on Mesh. Does anyone Like you see on the image below, there are some weird shadows on my static meshes! Mesh, Blender, UE4, Shadows, question, unreal-engine. here is the static Hello Guys, After baking lightmass when I run the scene these shadows are keep appearing and disappearing in my scene. I’ve been unable to fix it so far. Here’s the result: What’s causing this? I’ve followed the tutorial step by step Howdy folks First of all ty for helping. I’ve tried everything to try and solve this. I’m getting these weird shadows on my mesh. I have several planes in my map so it these speckles don’t look good. Controversial. Hope you can help! Observe the edge of the grass blades are illuminated when backlit by the light source. Lighting, question, unreal-engine. 0 Indirect lighting quality 1. It does come with some caviats though, such as bugs and strange artifacts. Question Hi, I’ve attached references for my issue. EvaluateWPO 1 Original Reply Use actor foliage instead of static mesh foliage: Make a new blueprint class that inherits from static mesh actor Turn evaluate world position offset on in the static mesh component, set Why does UE 5. png 946×795 532 KB. First for Texturing and 2nd for lightning. Any advice is Hi! I’m a Archviz artist migrating from UE4, trying the new wonders of UE5 and Lumen, but I have encountered this problem and have been two days that i’m searching and no one seam to talk about this wich is the weird shadows in the corners when using Lumen to demonstrate i have this images below: If you see in the corners of the walls and the encounter I just started learning UE5, following the castle tutorial by Unreal Sensei. Hello, I’ve followed the Lighting Quick Start guide here: Lighting the Environment in Unreal Engine | Unreal Engine 5. (See attached photo) https://scontent-iad3-1 Heyo, I’ve had this problem for a while using UE5-main too, enabling RayTracing in any Project, even blank ones with no other settings leads to some weird flickering of the light. how can i actually fix this? kinda stuck rn. As shown in the gif, the shadows / reflections are somehow flickering. 4, and now my shadows are creating a weird double shadow that is super pixilated, Development. Hello, I have an issue with my grass foliage getting weird shadows at night in my game. This is making the scene very weird looking. How to get rid of these shadows? I tried all the best settings, indirect lighting quality 10, lowering indirect lighting smoothness, even light map resolution 2048 for a 5x3m wall and 0. it works really good at first. can anybody tell me why I am getting this kind of problem. Best. You can see the thin slither of light on the right side of each blade. 1 VR The official subreddit for the Godot Engine. This is happening on UE5. I have checked all the light and reflection sources and can’t find any materials tied to them. Why does UE 5. I don´t know if this is a UE5 bug or a quixel mesh problem. In just a few easy steps, Thank you! However I also already tried with those cvars (and others), and they cause other kind of problems; the first one cuases other shadow issues in other situations, and the second one kills the performance. Geometry. the only temporary fix is down sample my scalability to Epic but I can’t deliver that so any useful Hmm recalculating the normals in blender does change it slightly, now the weird black shadows seems more accurate, I want them to not show up at all though. Blueprint. How do all these games that have excellent lighting and graphics, lots of which is obviously dynamic, do so in Unreal Engine? It’s possible that a custom version of the engine was used for lots of games, in which developers are able to modify code, Hi!! pitch black shadow problem in unreal 5? If you are experiencing Pitch black shadows while importing Megascans, here’s how you fix it. Open comment sort options. 1 and now all my shadows are extremely dark under my foliage. So far I’ve tried to increase the source radius and it didn’t seem to change anything. I’m running UE 5. EDIT: One way to fix those weird shadows would be increasing distance fields resolution but in my case it didn't help at all. Programming & Scripting. Hi, I’m pretty new to Unreal Engine, I was playing around with the lighting in UE 5 and I noticed these Jagged shadows and I don’t know how to fix them. Is this an Unreal 5 bug? With other characters I have not noticed this problem, but it seems to me something that cannot depend on the I'm trying to use Lumen, but I get these weird shadows on this sphere. When importing this Scanner Darkly insects are infestating on the skin! Unreal Engine 5. Spaehling (Spaehling) October 1, 2014, 4:45pm 1. I’m new to UE and i’m kinda stuck. 2 having virtual shadowmaps enabled causes weird shadow fragments on groom hair. Huge shadow appears when tilting headset to the left. Turning Early Z pass off or setting it to automatic fixes the shadow issue but brings back the overdraw and shader complexity. I render in MRQ. Rendering, question, unreal-engine. Epic Developer Community Forums Strange shadow from the light. it eventually may do that. What is this weird stuff? Development. Tried different projects, levels, lightings so it's not related to my current environment. I am using some bamboos from Bamboo Valley and I am getting some weird shadows. All looks great, but when I render it shows some strange shadow flickering in some parts. 304310-screenshot-3. I already I’m developing a game on Unreal Engine 5 and I made a flashlight using spotlight, but it leaves a very strange shadow as shown in the video, as if you were drawing with this light. Open menu Open navigation Go to Reddit Home. Asset Creation. And the shadow also appear on left and right of the screen. In this quick video I wil Hey guys. TrollingTimelord (TrollingTimelord) February 3, 2017, 5:05am 1. The two screen shots show the shadows moving whenever I move I have a lot of spot lights around my environments and I've noticed a very strange artifact of lines that show up when you get I recall this issue in Unreal Engine 4 with the old lighting system but solved it with static lighting and shadow bias, but in this Unreal Engine 5 Lumen project it doesn't seem to work. 2 official release. estudiocouna. Or you have to change to non nanite geometry? Not really sure about the last Hello there! First im new to Unreal and Blender. Mesh, Rendering, Lighting, question, Shadows, unreal-engine. Netroxy (Netroxy) August 29, 2017, 5:13pm 1. I’m Hello, I’m making a game and I have these weird shadows on my character. I’m making a game for mobile on UE4 2. In the first video you can see one of the the flickers on the small wall Hey, For quite some time am I trying to fix those shadows, I tried multiple console commands and all different settings but couldn’t fix it. Weird shadows in unreal 5 and Ultra Dynamic Sky . unreal-engine. Hello, we are doing a prototypy of a video game project for school and we are having an issue with shadows. Gunslinger86 (Gunslinger86 Yea well i mean it looks good without shadows but i have 600m elevation differences on this 8x8km map so having no shadows would be kinda “strange” wouldnt it? grafik 1147×831 80. I’ve gone through some answers and adjusted my UV’s to have at least 2px spacing between each UV island and that the UV’s are snapped on grid. Marc_One (Marc_One) August 9, 2021, 11:27am 1. If that doesn't fix the issue, it could have to do with other shadow, shadow maps, I'm almost at the end of the whole video and UE5 started making something really weird that wasn't happening yesterday. Please notice, it’s my first mesh attempte. New. 1 to 5. question, unreal-engine. However the results I’m getting are very different from those pictured. image 1409×657 151 KB. Turning “Cast Shadows” off fixes the problem but I need my shadows 😃 This only happens in any UE version above 5. I created a simple cube ‘structure’ with a golden statue insde. image 990×630 46. This is made on default First Person template with EPIC setting in AUTO (I have gtx 780). Mesh (in Maya) is ok, no artifacts. Also when moving in some angles. Its my first time using a game engine and 3D modeling software. The shadows are blinking and the Weird shadows in Unreal 5 with Ultra Dynamic Sky. can anybody tell me why my landscape in lit view looks much better than path tracing? how can I solve those blocky shadows? there should be enough subdivisions for a smooth result. As you can see on this picture, i’ve got hards black weird seams. 4 KB. 4. 0 Documentation Try to modify the Lumen Scene View Distance to see if it changes anything for you!. The only solution I found was changing from “Virtual Shadow Maps” to “Shadow Maps”, but since shadow maps can’t be used with nanite, this is not optimal. 2 and 5. I have highlighted the worst areas in the scene with a red circle and the blue arrow shows that Hey guys, I made a model in a program called Magica Voxel, I then exported it as an . I know that the weird shadows come from mesh's distance fields because skylight use distance fields to produce shadows but don't know yet how to adjust it. No issue at all in that version! The fog and Shadows flickering in foliage (when camera still too) Lumen update rate ? None of the console settings I found to try help. I’ll upload a video of it below. be/fSbBsXbjxPo. Now, I am facing a problem about a weird shadow. 1, RTX 3060, 32gb Lumen is turned on. I've still an issue with intersect foliage shadows 2023 Update: There’s a much easier way to resolve this now, simply run the following command: r. anyone got an idea how it can be fixed? Cheers, Philip Hey, I’m getting weird shadow artifacts. 3 in 5. I No idea what is causing this or how to fix it, but I’m getting a strange circular shadow following the camera and projecting into everything, I didn’t really notice it when everything was a flat Gray texture, but now that I have started adding colour and higher detail to the scene I’ve noticed it. I tried using lightmass portal I’m using datasmith and importing a scene and it imports looking this way. It is weird, because the shadow from the tree are correct. I also seem to have the same problem regardless of whether I’m using SM6 or SM5. Maybe its something really dump, but it turns me crazy -. Kimbappanda (Kimbappanda) May 6, 2024, 2:58pm 1. )Any ideas> Thanks Hi I’ve been trying to light a desert landscape, I’m getting weird shadows on my static meshes. 26 project into UE5 and everything is looking fantastic apart from the shadows. Im trying to figure what is the problem if its the lightmaps or the lightmass in the world properties setting but still giving me this result. I set mine to Temporal Super-Resolution (TSR), and the grain effect was instantly gone. Two images at the top are from Bottom Valley Weird shadows in clear glass and how to Rendering. Regards! Watch This:-https://youtu. The only way I’ve found to prevent this from happening is to disable the mesh shadow cast. This is a video recording for the editor, a fresh default level, notice how the shadows disappear after a distance, and how they come back when I zoom in. There doesn’t appear to be any regularity to it, and it tends to clear itself eventually to. These screenshots are with Static lighting level 1. I already know you I can fix the pixelation and bulkiness of shadows highering the lightmap resolution. 2 Help please with this weird lighting/shadow issue! This weird effect happens in kinda dark areas of my game, any ideas how to fix it? Unreal Engine 5 using Lumen. They are wrong and dark around our Didn't work me, weird that it solved it for you since that doesn't influence shadow maps. I am making a VR game, I have set the OpenXR and the settings to work. This is for when you are not getting any bounce light when using your directional light and skylight and there doesn’t seem to be a fix this way. Hi. A brief test on In this tutorial, we will be learning how to fix the shadows in your Unreal Engine 5 project using simple techniques. I tried migrating, rebaking, and some other stuff but it doesn’t solve the problem. AND DO Identifying the reasons for such hitches can significantly improve the efficiency of the work. 7 and using Modulated Shadows with Stationary Directional Light, the shadows look great in the engine Mobile Preview. 3 and I came across a weird lighting issue. Presumably after updating to 5. Also tested with all light types. You can see the result in the picture below. AFKay837 (AFKay837) October 4, 2023, 1:20pm 1. Please help me solve this issue, Thanks to I tried to disabled the GI but it’s not coming from there , looks all coming from the shadows and just in play mode I’ve got 34/30 FPS in full res without DLSS so the gpu still can handle it decently same problem in 5. How can I fix these why this weird shadow and how can i fix that please. But when I came back after a nap there’s a really weird shadows that is pitch black. Skip to main content. Weird Boxy Shadow when Sun is exactly on top. Crank sample per pixel to 7 was enough to make my shadow smooth (7 is defaut shadow map pixel settings). [UE4 Mobile Preview] but when I run it on my device I get really jagged square shadows and I have no idea why or how to solve Hello, I recently stared a project in Unreal Engine 5. Expand user menu Open settings Hi everyone. foiiage asset + nanite = wpo not working for ray shadows foiiage asset - nanite = wpo not working for ray shadows Hi, Since upgrading from 5. Lighting is dynamic. When lighting interiors I come across 2 types of shadow flicker. The grass uses two sided planes and RVTs to pick up the terrains color. Development. PerCat (PerCat) October 11, 2019, 2:55pm 1. Basically, I am seeing double vision in my viewport and camera preview. raytracing. I know this a common issue as I have seen a few posts about it (all of which I am following) but I haven’t yet seen any responses to them. Hi, I imported a mesh from quixel into unreal engine 5 and get these weird spike looking shadows at the top of my mesh. ggbthfmtijzjpxzguyfmdgunfpbudtaidkqnfswyneitn